Even the game’s magic effects manage to straddle the fine line between looking cool but still maintaining general readability of your situation and surroundings. There has been an obvious level of attention spent on minor details, even down to how gorgeous the game’s several antique-looking guns can end up looking in your hands. The beauty of Witchfire extends to more than just its environments, however. The game makes use of quite a few modern technologies to accomplish this, including the use of photogrammetry technology to make its environments look so good. The title makes use of a photorealistic aesthetic, juxtaposed with inventive and clever monster designs to create what it refers to as a grimdark world. Let’s get the most obvious thing out of the way first: Witchfire is an excellent looking game. The studio, whose previous works include The Vanishing of Ethan Carter, and with some of the developers even having worked on fast-paced action titles like Bulletstorm, seem to be tapping into just about everything they’ve worked on, as well as other contemporary shooters for Witchfire. Made by a team of just 12 people, Witchfire takes inspiration from a host of different sources, ultimately coming to form an interesting, and rather unique identity of its own. When it comes to sheer ambition relative to the size of a development team, Witchfire certainly ranks quite high.
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